Jumat, 13 November 2009

From Doki Doki Panic to Super Mario Bros. 2

Title screen

The Doki Doki Panic title screen has three balloons that pop and show the title logo.

Doki Doki Panikku

Intro

Doki Doki Panic's intro sequence is this: Two kids are reading a book, when a big green hand pops out, pulling them inside. Their pet monkey runs off to find help. A family finds the book, then decides to jump into it and save the kids.

In Super Mario Bros. 2, the intro is just a story about how Mario dreamt about some weird land. Not too exciting.

Character Select screen

In Doki Doki Panic, you choose your character at the start of the game and play all the way through with him/her, saving after you defeat a boss. So, there are four save files, one for each character. SMB2 has no save feature, but you can pick your character before every level.

Pick me, pick me!

Bonus Chance

DDP's Bonus Chance screen is incredibly bland. Even though SMB2 used its Title screen as the background, anything's an improvement over DDP's screen. The cool thing about DDP's bonus chance is that the vegetables change depending on what level you're in. This would've been neat in SMB2, but, oh well.

No nickels needed

Mariofied

These are all the items and characters that were changed from DDP to SMB2. The enemies were not changed, except for boss of 5-3.

It's morphin' time!
The average-skilled brother, Imajin, was changed to Mario.

It's morphin' time!
The high-jumping Mama was changed to Luigi. This is the first time that Luigi is depicted taller than Mario in a game.

It's morphin' time!
The long-jumping sister, Lina, was changed to Princess Toadstool.

It's morphin' time!
The strong Papa was changed to Toad.

Sub-con: The redgrass state
The grass tufts changed from black to red. You may have noticed that when you pull out the red grass in SMB2, the vegetable you get has black grass on top.

It's not a teapot!
The magic lamp that makes a door appear was changed to a magic potion.

Mushrooms are better for you
The Heart that appears in certain areas of Sub-Space was changed to a Mushroom.

Heads up!
In DDP, the 1-Up item was your current character's head.


The shell was originally a blackface head.

Never look a gift hawk in the mouth
The mask gate was changed to a hawk design.

It's da bomb.
The "BOM" explosion was changed to the English "BOMB."

Phanto of the Opera
Phanto looked less menacing in DDP.

Not modeled after KISS.
The Mushroom Blocks were originally odd-looking masks.

That's one mean-lookin'... turnip thing.
This veggie from World 7 was changed, too.

The Lost Mouser

Doki Doki Panic originally had three Mousers, the third one appearing at the end of World 5-3. The white Mouser was replaced by Clawgrip, a rock-throwing crab.

Bombs!

Above is a map of the third Mouser's chamber, which was completely replaced by Clawgrip and his stockpile of rocks (below). The four clumps of grass to the left of Mouser were bombs.

Rocks!

World 7-1

In the second part of World 7-1, the highest cloud platform was removed, and the gray Snifit was moved to the left. The tall column and ladder combo were moved to the right.

7-17-1

Wart's room

Wart's room has redesigned red blocks in SMB2.

Wart's blocksWart's blocks

Comatose sprites

In Doki Doki Panic, not many items were animated. For example, there are no animation frames for Cherries, POW Blocks, vines, grass, Crystal Balls, Bomb fuses, water, and spikes; these were all animated for SMB2.

The Albatoss enemy also has fewer animation frames than its SMB2 counterpart. Phanto does not move when you pick up a key, but he magically appears later to chase you around.

In a somewhat related note, if you get down to one dot on the power meter in DDP, you don't shrink to half your size. This and the "B-Button run" are Mario trademarks, and were duly added to SMB2.

Audible changes

  • DDP has shorter character select and overworld background music
  • 1-Ups make "finish level reward fanfare" noise
  • Enemies make different noises when picked up/thrown
  • Birdo makes different noises
  • Rockets makes different noises
  • POW Blocks make different noises
  • Cherry collection makes different noise
  • Doors/potions make different noises
  • Mask gates make different noises
  • Your character makes different noises when hit
  • Starman and Sub-space music is different
  • Whale's waterspouts make new gushing noises
  • Stop Watch noise is slightly different

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